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Reactions are a way for people to more easily express themselves on Facebook. As we began building the feature, we wanted to provide a high-quality experience that felt fun at every step, including how the Reactions were displayed, how they moved on the screen when people interacted with them, and how they were dismissed.
We knew that we wanted the images representing each Reaction to be animated, which presented a challenging problem. We wanted the animations to be high quality, small enough not to affect performance, and able to scale to different sizes without sacrificing either of those goals. We explored existing image and animation formats, but each solution came with trade-offs in our design requirements.
Reactions are a way for people to more easily express themselves on Facebook. As we began building the feature, we wanted to provide a high-quality experience that felt fun at every step, including how the Reactions were displayed, how they moved on the screen when people interacted with them, and how they were dismissed.
We knew that we wanted the images representing each Reaction to be animated, which presented a challenging problem. We wanted the animations to be high quality, small enough not to affect performance, and able to scale to different sizes without sacrificing either of those goals. We explored existing image and animation formats, but each solution came with trade-offs in our design requirements.

We knew that we wanted the images representing each Reaction to be animated, which presented a challenging problem. We wanted the animations to be high quality, small enough not to affect performance, and able to scale to different sizes without sacrificing either of those goals. We explored existing image and animation formats, but each solution came with trade-offs in our design requirements.
Reactions are a way for people to more easily express themselves on Facebook. As we began building the feature, we wanted to provide a high-quality experience that felt fun at every step, including how the Reactions were displayed, how they moved on the screen when people interacted with them, and how they were dismissed.
We knew that we wanted the images representing each Reaction to be animated, which presented a challenging problem. We wanted the animations to be high quality, small enough not to affect performance, and able to scale to different sizes without sacrificing either of those goals. We explored existing image and animation formats, but each solution came with trade-offs in our design requirements.
Creators frantic combat and challenging gameplay on iOS, Android and Amazon devices …
Creators frantic combat and challenging gameplay on iOS, Android and Amazon devices …